I spent most of yesterday either changing diapers, or wrestling with Flash Develop (mentioned in my previous post). I followed some steps in various tutorials, but I couldn't get a simple project to compile, even when I used one of the out-of-the-box project templates. Probably with a little more time I could get it to work (after all, others use it), but I don't have the patience for it right now, so I've decided to pursue alternatives.
Not sure which I will ultimately choose, but I've identified two promising tools built on top of the MS Visual Studio IDE: CodeDrive and Amethyst . A third altenative is FDT , which is built on top of Eclipse, just like Flash Builder.
I hope I find something I like soon. I had hoped to spend my weekend working on apps, but this has been a setback for me.
I'm a software developer, new father, gamer, and lapsed cyclist. Notes here on my apps and anything else.
Tuesday, July 5, 2011
Monday, July 4, 2011
Flash Develop
Up until now, I have exclusively used Adobe tools to make my apps. Considering this has all been a learning experience for me, it made sense to follow all the tutorials to the letter, and they all directed me to Flash Builder. However, my evaluation licenses have now expired, and before I drop the cash necessary to upgrade, I thought I would look around to see what else is out there...
First thing to try is Flash Develop (when I first searched for it I accidentally typed Flesh Develop, but that's not the kind of thing you want to google). A new beta version, 4.0, was just released, so that's where I'm going to start.
I'll post again with my experience, but you can find more info on the tool at http://www.FlashDevelop.org
First thing to try is Flash Develop (when I first searched for it I accidentally typed Flesh Develop, but that's not the kind of thing you want to google). A new beta version, 4.0, was just released, so that's where I'm going to start.
I'll post again with my experience, but you can find more info on the tool at http://www.FlashDevelop.org
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